- Fixed a sneaky bug that was causing weird card duplications and overwrites ¹
- Fixed a bug that would remove carry-on card from the deck after picking it up
- Fixed a bug that allowed mind-controlled enemy to activate health and damage statues which would not apply the bonuses to the player
- Fixed tutorial header decorations going off screen
- Created spawn queues which will allow important events to happen sooner ²
- Fixed a small damage value glitch when activating sword statue
- Fixed deck button showing wrong card count ³
- Added an "x" icon on card info popups that can be closed
¹ Sightings of double ghosts, doors and similar oddities were reported
² Sometimes town entrance or Old Hog would take way too long to spawn because of game prioritizing other types of cards
³ Player was counted, but not displayed in the deck card list
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