Hello there,
I'm back after my weekend off and into updating Card Hog again! Starting to get deeper into some interesting mechanics I promised before, so do give experimental modes a go and try them out.
Towns & Quests

Instead of NPCs cluttering the board from time to time, you can now travel to a separate grid and do all your shopping and upgrading business there. Not only that, but Old Hog will sometimes appear there to give you a basic "kill x enemies" side quest you can do for a reward of coins or scrap.
Both towns and quests will be expanded in the future updates!
Lab: Loops
- Added Side Quests
- Added Towns
- Added character selection for this mode
- Moved Loop to SP modes list
Major Things
- You can pet a slime now!
- New card: Well (only restores health now)
- Unlocks are now displayed during the run
- Unlocked loadout cards are added to the deck immediately
- Game has Discord Rich Presence now

Other Things
- Attacking active spike traps will hurt some of the enemies
- Custom hog got a cute skin and even cuter name
- All character skins can be selected for Custom Hog
- Changed the look of info popups
- Fixed a bug where Smith wouldn't disappear when no upgradeable items are available
- Fixed insta-kill spikes which could spawn late game
- Fixed a bug where weapon would popup above dim overlay
Join Card Hog community by participating in forums, Discord or Twitter!
Cheers!
SnoutUp
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https://twitter.com/snoutup
https://discord.gg/EpdZqS6
