Hello there,
There's always something to quickly fix or a new thing I want to show you ASAP, so here we are again! And it's not like I'm asking you to review the game or add more Steam tags for these frequent updates... Definitely not.
No real balance changes this time, even tho some players are still rolling through the game like it's nothing. I'll get you later!
Many of these changes were made possible by reports from Card Hog community. You too can let me know about a bug in forums, Discord or Twitter!
Major Things
- Added a new card (hint: it is needed for one of the secret achievements and is dropped by one of the elite enemies)
- Big game over menu changes (more stats, less ugly), which I can't show, because you will shame me for my bad score
- Weapons are now highlighted and show particle effects when certain skills (poison potion or life steal) are active
- Card Editor now has option to set the tip of the weapon
- Crash in the tutorial (yikes!)
Medium Things
- Fixed two big keyboard navigation bugs which caused problems in mode and character selection menus
- Fixed a bug which displayed debug information after pressing "D" (heh, classic)
- Set all character unlock prices to 125, because it didn't really make sense to have separate ones at the moment
- Added a background overlay which dims playable area when various menus and card selects are active
- Fixed a bug where best scores with specific character wasn't marked as such
Small Things
- Added "Settings" option to pause menu
- Removed lock info from card selections where locks doesn't matter
- Locked Pygro weapon which didn't have lock with stats for consistency
- Added "Card Upgraded" popups both over board and view deck button
- Fixed spider showing it has 5 hp out of 1 max hp in tutorial
Don't expect an update tomorrow. Won't happen! Probably... :)
Cheers!
SnoutUp
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https://twitter.com/snoutup
https://discord.gg/EpdZqS6
