Hey there,
One two, one two... and we are live! Yesterday Card Hog started its Steam Early Access journey and I'm both super relieved and anxious to finally show it to a wider audience. But being anxious can wait (haha, I wish!), since I got a lot of great feedback already and had to roll out an update which should improve your experience with the game and keep you busy until new content arrives!
Balance
I might've went a bit too hard on this, but blame the streamers who managed to "beat" the endless modes and were not able to reach their end. It hurt to watch, so now it's my turn ːlunar2019piginablanketː
- Added 1 light mob in 3x4 and 2 of them in 4x4,
- Added 1 empty card to all the sizes (should make 3x3 a bit better)
- Increased frequency of enemy level scaling
- Increased frequency of boss level scaling
- Spread out shrines (they were not supposed to spawn so frequently)
- Spread out shop spawns a little bit
- Lowered knight HP by 2
- Moved around new enemy card inclusion points
- Lowered damage of the Skullington by 1
This isn't ideal, but should make longer runs harder, bosses challenging without hurting early game too much. There will be major changes in certain game systems, so things will shift around in the future. Let me know what you think.
Card Interactions
Some of these affect balance quite a bit, others should improve the clarity and flow of the game.
- Rewrote a part of card targeting system, which fixed Skullington being unable to target player moving around
- Delayed charge targeting of the bull on spawn by 1 turn
- Coins inside of slimes are now getting picked up if player bodies them
- Weapons inside of slimes are now getting equipped if player bodies them
- Burns now has an attack, which it will get after leveling up
- Fixed a bug where slimes would destroy items after their "split"
- Fixed a bug where graves didn't spawn at all (one more thing for you to discover!)
- Fixed a bug where Burns could destroy very important cards after getting pushed into them

Medium Things
- Fixed a lot of memory leaks which made Card Hog hog insane amounts of RAM
- Fixed a bug where you could move diagonally by pressing two keys at once
- Removed one of the upgrade price tiers to lower confusion
Small Things
- Sorted character selection and game over stat items same way
- Changed Sign description to not mention any towns until something like that is implemented
- Cards won't show their LOCKED status after they spawn, because that was very confusing
- Added a note to the upgrade information popups about card being "nearby" (on the screen)
- Pause menu "Leave" button relabeled to "Save and exit"
- Early Access information and social buttons now are hidden during the tutorial
- Fixed multiple typos, because I can't English well
I think that's probably it. Also, here's a 1280x720 version of game logo in case you'll need it, because nobody should use Steam resolutions, not even Steam itself.

Community
And FINALLY, you MUST check this adorable Slime King out! Think about this image next time you're fighting it - is that achievement really worth it? This isn't TLOU2.

https://twitter.com/EmiliusDraws/status/1275554008263004160
P.s. Here's the guide on how you can add your own content to the game. Locally for now, but Steam Workshop will happen eventually.
https://steamcommunity.com/sharedfiles/filedetails/?id=2138114485
If you like current coin system, feel free to join the Discord and prove it to me that it shouldn't be removed or completely reworked: https://discord.gg/EpdZqS6
Cheers!
SnoutUp
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https://twitter.com/snoutup
https://discord.gg/EpdZqS6
