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Play the beta of 1.0 on Wednesday, August 19th!

Hey, fellow reaper of souls!

I'm happy to announce that starting Wednesday, August 19th, you'll be able to beta test the version 1.0 of Soul Reaper! We'll publish the changes into the `beta` branch on Steam. Here's how it works on Steam: https://partner.steamgames.com/doc/store/application/branches

If you missed the 1.0 announcement, here it is: https://steamcommunity.com/games/1163660/announcements/detail/2727444223258059274

Here are the highlights:

  • Added all the 8 endings
  • Monsters in your party don't auto-attack anymore (you can turn this on/off)
  • Enemies don't respawn anymore after using regular teleporters (they still do when using waypoints)
  • New way to farm monsters: talk to the new Moon NPC and fight back squads you've already seen
  • 20 new challenging bosses (see the Moon)
  • Redesigned some sections of the menu
  • Monsters now have traits which allow more synergy between monsters
  • Tons of game balancing
  • 80+ new legendary loot
  • Tons of bug fixes

The only things from the previous announcement that are not ready yet are:

  • Quality of life improvements in the menu
  • Extra Steam achievements.

Both of the above will be ready in September.

What we need help with:

  • Identify lingering bugs;
  • Identify game balancing or design issues;
  • Identify typos in dialogues; and
  • Other things we can realistically fix in under a month.

We'll keep this page public for things we're currently working on for the duration of the beta period: https://www.notion.so/forestcoteam/506df3bd4d764b80887e088db0a08f9c?v=d41c03fd093444659631e04b3d783039

Let me know if you have any questions, comments, or suggestions!

Happy reaping!


Danny, Game Developer