Hello, fellow reaper of souls!
A few hours ago, we published version 1.0 of Soul Reaper in the Beta branch. If you missed the announcement from earlier this week, here it is: https://steamcommunity.com/games/1163660/announcements/detail/4641476065451548787
Here's how you can opt-in for betas on Steam: https://support.steampowered.com/kb_article.php?ref=7021-eiah-8669
Here are the highlights:
- Added all the 8 endings
- Monsters in your party don't auto-attack anymore (you can turn this on/off)
- Enemies don't respawn anymore after using regular teleporters (they still do when using waypoints)
- New way to farm monsters: talk to the new Moon NPC and fight back squads you've already seen
- 20 new challenging bosses (see the Moon)
- Redesigned some sections of the menu
- Monsters now have traits which allow more synergy between monsters
- Tons of game balancing
- 80+ new legendary loot
- Tons of bug fixes
The only things from the previous announcement that are not ready yet are:
- Quality of life improvements in the menu
- All squad names for the Moon's menu
- Extra Steam achievements
What we need help with:
- Identify lingering bugs;
- Identify game balancing or design issues;
- Identify typos in dialogues; and
- Other things we can realistically fix in under a month.
We'll keep this page public for things we're currently working on for the duration of the beta period: https://www.notion.so/forestcoteam/506df3bd4d764b80887e088db0a08f9c?v=d41c03fd093444659631e04b3d783039
Let me know if you have any questions, comments, or suggestions!
Happy reaping!
—
Danny, Game Developer