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Soul Reaper 1.0 Beta is now live!

Hello, fellow reaper of souls!

A few hours ago, we published version 1.0 of Soul Reaper in the Beta branch. If you missed the announcement from earlier this week, here it is: https://steamcommunity.com/games/1163660/announcements/detail/4641476065451548787

Here's how you can opt-in for betas on Steam: https://support.steampowered.com/kb_article.php?ref=7021-eiah-8669

Here are the highlights:

  • Added all the 8 endings
  • Monsters in your party don't auto-attack anymore (you can turn this on/off)
  • Enemies don't respawn anymore after using regular teleporters (they still do when using waypoints)
  • New way to farm monsters: talk to the new Moon NPC and fight back squads you've already seen
  • 20 new challenging bosses (see the Moon)
  • Redesigned some sections of the menu
  • Monsters now have traits which allow more synergy between monsters
  • Tons of game balancing
  • 80+ new legendary loot
  • Tons of bug fixes

The only things from the previous announcement that are not ready yet are:

  • Quality of life improvements in the menu
  • All squad names for the Moon's menu
  • Extra Steam achievements

What we need help with:

  • Identify lingering bugs;
  • Identify game balancing or design issues;
  • Identify typos in dialogues; and
  • Other things we can realistically fix in under a month.

We'll keep this page public for things we're currently working on for the duration of the beta period: https://www.notion.so/forestcoteam/506df3bd4d764b80887e088db0a08f9c?v=d41c03fd093444659631e04b3d783039

Let me know if you have any questions, comments, or suggestions!

Happy reaping!


Danny, Game Developer