New Content
6 new Snarp enemies added.
Snarps cycle between a normal and mutated state each turn
Thorn Snarp - thorns
Presto Snarp - +2 AP
Raging Snarp - +3 Damage
Gravity Snarp - aura causing +1 to card food costs
Ghoulish Snarp - lifesteal
Liminal Snarp - invulnerable
Day 1 variety
- 2 new level layouts
- Several new enemy pools
- Extra stick or xp possible
Day 2 challenges
- 2 bonus xp on day 2 possible
- 3 challenges added to the 3 clearings
New puzzles to access shrines added to second regions
Tuned
Holding shift hides the tooltip (can also tab to toggle HUD entirely as always)
Height added to intro and elder explains how it works
Thorns now shown as vital like armor and evade
Clustering fixed in several clearings
Chrono Thrix and sticky trap camera behavior improved
Camp menu now shows all options and persists to make navigating easier
Right click dragging removed (too many complex interactions, use left button or keys)
Fixed
Keywords being incorrect in some clearings
Buff HUD message showing up on structures
Camp buff icon number displaying unintentionally
Weird tumbleweed loot spawn when on terrain
Animation timing issues with rotation and projectiles
Bugs with resource loot distribution
