- Improvements
- Staff will spawn 10 minutes early if instant staff is enabled, or will attempt to spawn 20 minutes early if not. This should help them arrive to objects on time.
- Added new Plyometric Box for the gym.
- Yoga mat has been made slightly larger.
- Restrooms can now be 3x4.
- Old gambling and guest data is removed after 30 days to reduce RAM usage.
- Conference tables can have custom colors and show an error if placed outside of a conference room.
- Special attraction booster objects only apply the bonus if they are functioning.
- Update translation files.
- Add additional bar stools to the two latest bars. Schedule UI
- Replace the old staff scheduling UI with a simpler paintable timeline. Each object can now have custom schedule times, rather than needing to set "global" times. Hover the help icon in-game for more details.
- You can click copy after creating a schedule, and open another object and click paste to reuse that schedule. You can use the multiselect tool to paste a schedule onto many objects at once.
- Staff management window now is simplified, and has shortcuts to the scheduler editor instead of manual number inputs. Patrols UI
- Patrols can now be scheduled! Existing patrols are set to 24-7 by default for consistency.
- Patrols now have green icons for each points on the world view and show their number index. They can turn red if they are blocked.
- The staff overlay screen has been simplified. It now is only used for setting patrols, and the patrol user interface has a new layout. Selected Objects UI
- Selected object UIs now have tabs to help with organization. This includes a construction tab, finances, games, and scheduling. This also opens us up to adding more tabs in future.
- Clean up the slot machine editor with additional added horizontal space.
- Removed the "tick boxes" from multiselect. Now, you can click directly on to objects to add them to multiselect, or hold shift to drag a box around many. You can also right click individual objects or use ctrl-drag to deselect an area.
- Use multiselect to paste designer options onto many objects. Other UI
- Clone tool now works outside.
- Cash Distribution is now the first tab in the finance hub.
- Statue designer menu defaults to the model view, showing the different statue variations.
- Clean up build menu buttons text.
- Language select screen uses consistent colors with the other UIs.
- Rephrase "requires two storey room" to "requires two-level height room". Bugs
- Fix customers cancelling meetings because they tried to sit on statues.
- Stop customers from using objects inside of conference rooms.
- Fix zones using the non-thread safe data lists.
- Fix zoom-specific text on conference rooms being reversed. Zooming in now shows more detail, zooming out now shows less detail.
- Fix some conference rooms being left at 100% completion.
- Fixed objects sometimes being moved when the mouse is held down over a UI panel.
- Fixed overlapping text in crime view.
- Fix dropdowns (such as slot game type) disappearing when clicking on the scroll bar.
- Fix go-to buttons not switching to the correct floor in staff management window.
- Fix vehicles movement looking too fast.
- Loan payments no longer count towards other plot's income/expenses.
- Fix guests standing inside of vending machines while using them.
- Fix error in language select screen when accessing from the main menu.
- Fix the big dining table's chairs being too far away.
- Gym equipment and guest animations are now synced.
- Fix guest hovering over private toilet.
- Vending machine prices get copied.
- Remove flickering upper-wall on full length windows.
- News and updates
- SimCasino
- Update 26th February 2021
Source: Steam Community (opens in a new tab)
