Translating the Game
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June 18th 2021 Update
- New Objects and Textures
- New ceiling light and neon strip lights!
- Two smaller neon arrow variants.
- New large casino sign for outside!
- Place all letters of the English alphabet as custom signs!
- Added a few new floor and wall textures.
- New chair! This can be placed anywhere or built as part of a desk or dining table. Guest and AI Improvements
- Guests no longer queue at table games, which should improve distribution.
- Sports events and theatre shows attract even more guests, and marketing events are much more effective.
- Remove population caps for all casinos!
- Hotel demand and sleep needs should only be high during the night. Note that existing guests may still have high sleep needs during the day on loading a save. This should improve guest distribution at attractions during the day.
- Boosted the general popularity of slot machine games even when the popularity of the game itself is low. Improvements
- Allow wall objects to be placed vertically between levels, rather than skipping floors. Should work on most wall objects. This only applies if there's no floor between.
- Allow "floating" inside floors with the floor removal tool. Useful for aesthetic reasons in some cases.
- Staff now walk faster when doing important jobs.
- New social media marketing! It's a bit more effective and cheaper than radio, but requires the advanced marketing research.
- Default garbage zone shift has been changed for the tutorial.
- New players cannot enable manual deliveries in new game setup.
- Update and tweak the build and staff tutorials.
- Guards on patrol no longer accept restocking tasks. UI
- Multiselect "tool" is now the default action. Simply click and drag anywhere to select multiple objects. Removed the button.
- The popularity of slot machine games is now reported at a more useful value. Before it displayed 0%-100% range, but in reality, it only affects the score at around 50%, so we now display values of 50%-100% range. In other words, slot machine games never truly have a 0% popularity.
- UI error icons are now animated.
- Replaced the "randomize slot machine games and odds" in multiselect with two new buttons: "randomize odds" and "randomize prizes". "Randomize games" still exists.
- Object menu stays open when opening designer tool.
- Allow clicking directly onto patrol points to move them.
- Adjust main menu layout to make tutorial button more visible.
- Show net and gross profit for objects and zones. Gross profit excludes the construction cost, which made the original profit value look confusing.
- Room rating score replaced with a 1-5 star rating.
- Staff scheduler has been improved so that you can now directly change the times of each row. It has been re-arranged to be a little more intuitive.
- "Add Schedule Row" button now replaces the number of workers instead of adding or subtracting.
- Right clicking the schedule painter reduces the workers by 1 instead of setting to 0.
- Customize clone tool options! For example, you can choose to ignore walls, floors, and different object types.
- In the build menu, split up bedroom and private bathroom objects into two tags.
- Some color tweaks to the build menu.
- Better feedback on price satisfaction of facilities and items.
- Clicking on pit boss office, garbage, bar, and the vault now has a shortcut to the patrols screen for that staff type.
- If your casino has a small population, the game will warn you if guests want to leave due to urgent unmet needs. This is mostly useful for new casinos.
- Slot machine UI shows max confidence to play at machines, and how many guests in the casino can play it.
- Improved feedback and layout of table game min bets screen.
- Add zone selection to the eye dropper tool with shift.
- Move tooltip further away when placing objects.
- Update community translations. Bugs
- Fix a case where guests and staff were stuck. Staff now find their way out of most situations automatically, while guests will notify you that they are stuck.
- Fix a case where staff would assign tasks that they couldn't reach.
- Fix zone income & expenses resetting on loading the game. Data already lost cannot be recovered.
- Fix some slot machine video playback issues.
- Slot machine videos are affected by the game speed.
- Fix fences being visible through walls.
- Fix some pathfinding related errors.
- Fix hotel UI formatting for rating heading.
- Fix table games overflowing with chips never being emptied.
- Fix guests and staff being selectable through objects due to a distance sorting issue.
- Fix clone tool not rotating freeform wall objects correctly.
- Fix clone tool rotating when trying to rotate the camera with middle-mouse drag.
- Fix slow criminal running speed when being chased.
- Arrested agents have a desire to leave, before they might hang around.
- Fix camera sometimes not moving after clicking a notification. You still need to wait for the camera to reach it's destination.
- Fix guests getting confused and stuck after a bus stop is moved.
- No longer revert wall snapping mode between uses.
- Object rotation no longer resets when copying an object or changing the visuals.
- Dumpsters can be placed indoors.
- Increased requirements for hunger before accessing buffet, generally they should now use the buffet immediately.
- Fix a case where janitors did nothing because of an inaccessible trash bag.
- The security camera is no longer see through.
