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Patch Notes: 1.0.27808.0 Beta

Hello everyone!

First of all, we'd like to thank you all for your incredible support since the launch of Aragami 2, we hope you're enjoying the game so far!

We've been receiving a lot of feedback regarding bugs and issues and we've been working hard for the last days to be able to adress them asap.

There is now a public beta branch available to everyone that will let us test bug fixes and new changes in the game before they are officially introduced in upcoming updates.

This is the first step in our compromise to bring you the best game experience possible. We'll keep working in order to deliver on that promise, and in the meantime you can keep reporting bugs and issues through our Discord server at discord.gg/aragami and let us know if you find any issues in this beta.

How to access the Beta

To access the beta branch please follow these instructions:
● Right click on ARAGAMI 2 on your Steam library
● Go to "Properties"
● Select "Betas" on the left menu
● Select the "public beta branch" from the dropdown menu.

You now have access to the beta branch and can launch the game.

Patch Notes: 1.0.27808.0 Beta

New: Players can now pause the game when playing single player.
New: Game now enters slow motion when opening the Ability / Item Wheel.
New: Added new tutorials to introduce enemy types and special objectives.
New: Added keyboard mapping screen.
New: Added setting to disable automatic target lock when attacking.
New: Added setting to automatically target a parried character.
New: Added setting to toggle Slow Motion when using the power wheel.
New: Added Setting to disable HUD for Available Actions.
New: Added player noise visual feedback to enemy awareness HUD.
New: Added idle player animations for blacksmith and dye shop.
New: Added some current mission info in Status Screen.
New: Medals that can't be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
New: Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
New: Added button and key shortcuts to swap to next/previous item/power

Fix: Player stuck in vault loop when vaulting just after grabbing a body.
Fix: Parry failing to trigger while staggered or blocking enemy attacks.
Fix: Enemies block shurikens / kunais even when unaware of the player position.
Fix: Player can throw corpses through walls.
Fix: Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
Fix: Player can glitch through player house early in the story.
Fix: Enemy fire area attacks hitbox hitting players jumping.
Fix: Target Lock targetting enemies very far away from the character and/or failing to target close enemies.
Fix: Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
Fix: Player stuck in a fall pose when performing an aerial elimination.
Fix: Healing VFX shouldn't trigger when at full health.
Fix: Player clipping through the floor/wall when vaulting.
Fix: Player could get stuck on top of a rope trigger.
Fix: Hard Landing would sometimes teleport the player to another position.
Fix: Citizens and Slaves were spawning in T-Pose.
Fix: Player could use Shadow Powers and items on Akai and Nobu.
Fix: Multiple multiplayer fixes.
Fix: Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M40, M51 among other missions.
Fix: Improvements to cutscene visual fidelity.
Fix: Removed constant wind affecting player cloth in Kakurega Village.
Fix: While carrying a body and on top of other bodies, interactions can become unavailable.
Fix: Improved Combat Jump behaviour.
Fix: Sync issues with combat music.
Fix: Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.

Change: Stamina and Vitality are now infinite in Kakurega Village.
Change: Changes to Enemy Citizen Animations.
Change: Increased enemy peripheral vision.
Change: Removed body inverse kinematics in player dialogues.
Change: Updated outdated Tutorial videos.
Change: Mesmerize can now be used in combat.
Change: Changes to interaction system so that items can be interacted even if they end up out of view.
Change: Momentum will now trigger on alerted enemies if they are in range of the original target.
Change: Rebalance of enemy hearing in relation to player movement.
Change: Scorcher fireballs have now more movement attraction toward players.

That's all for now! We'll keep you updated on future patches and hotfixes.
Thanks again for your support!

Lince Works team