
Patch Notes
- Bug fixes.
- Discs should no longer go through walls (or at least much less frequently).
- Fixed camera issues when the winning player died while the camera is zooming.
- Players dying in the Volcano level can no longer land on the platforms.
- Players on sinking platforms in the Volcano level can no longer get stuck between platforms.
- Boulder in Temple level no longer rolls off the side of the arena.
- Fixed the bug where sharks could become immune to hooks and powerups for a short amount of time.
- Fixed the bug where sharks would teleport small distances from time to time after being hooked.
- Lots of other smaller bug fixes.
- Performance optimization.
- Graphical adjustments.
- New clouds in the Castle level.
- The suction area of the airlocks in Space Station is more visible now.
- Fixed the charging animation for the bubble powerup.
- Shards from the broken boulder in the Temple level have much fewer polygons now.
- Minor tweaks to a lot of “dust oriented” particle effects.
- New particles for when sharks fall off the Castle level.
- Other features and adjustments:
- Random button for map selection (both in main menu and end of match screen).
- End of match screen: Easier navigation of what map to play next.
- Every player can now navigate the pause menu, instead of only the player that paused the game.
- Players have to hold “B” to leave lobby (To prevent getting stuck in the lobby if a player disconnects during Remote Play Together session).
- Bots: Easy and Normal difficulty bots now have reduced movement and rotation speed.