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Patch 22/11/2019

Patch Notes

  • Bug fixes.
    • Discs should no longer go through walls (or at least much less frequently).
    • Fixed camera issues when the winning player died while the camera is zooming.
    • Players dying in the Volcano level can no longer land on the platforms.
    • Players on sinking platforms in the Volcano level can no longer get stuck between platforms.
    • Boulder in Temple level no longer rolls off the side of the arena.
    • Fixed the bug where sharks could become immune to hooks and powerups for a short amount of time.
    • Fixed the bug where sharks would teleport small distances from time to time after being hooked.
    • Lots of other smaller bug fixes.

  • Performance optimization.
  • Graphical adjustments.

    • New clouds in the Castle level.
    • The suction area of the airlocks in Space Station is more visible now.
    • Fixed the charging animation for the bubble powerup.
    • Shards from the broken boulder in the Temple level have much fewer polygons now.
    • Minor tweaks to a lot of “dust oriented” particle effects.
    • New particles for when sharks fall off the Castle level.

  • Other features and adjustments:

    • Random button for map selection (both in main menu and end of match screen).
    • End of match screen: Easier navigation of what map to play next.
    • Every player can now navigate the pause menu, instead of only the player that paused the game.
    • Players have to hold “B” to leave lobby (To prevent getting stuck in the lobby if a player disconnects during Remote Play Together session).
    • Bots: Easy and Normal difficulty bots now have reduced movement and rotation speed.