Source: Steam Community (opens in a new tab)
- Finally fixed the issue, that either player authentication didn't work, or that the current player counter in the server list always displayed 0/15 players even though there were 8 players on.
- Added a cooldown for win achievements/stats So that players don't get the same win twice.
- Improved the client verification check loop, to actually enforce a disconnection, when a client still is unauthenticated after 5 sec.
- Fixed steam client loop running on game servers.