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Demo Controller Support Update

At long last, Ardenfall now supports controllers and ultrawide screens!

We also did an update on the renderer, making the game feel way more crisp and less flat. Let us know what you think!

Major Changes

Added controller support

Added steamdeck support (some UI is pretty small)

Added quickslot wheel (hold G on keyboard, north on controller)

Basic Ultrawide support (Keeps UI in center of screen)

Made quickslots rebindable

Improved look and feel of lighting

Balance Changes

Made 'aiming' weapons slow down movement a bit

Reduced heavy armor movement speed reduction

Made all rusted weapons have a 1 skill requirement

Improvements

Removed max frame rate (Apparently unity’s frame limiter can problems with input)

Made Vsync enabled by default

Added “Audio” tab to options menu

Added super light retro mode

Tweaked retro mode values

Added support for retro mode on videos, in menu, etc

Improved communication of underleveled items

Added color presets instead of sliders to creation menu

Input Improvements:

Made dodge trigger on button down instead of up

Made all gameplay inputs rebindable

Made trade menu ask if you want to cancel a trade

Made options ask if you want to lose unsaved changes

Added way to reset any options screen

Improved look of quickloot

Replaced dropdowns with labeled sliders in creation menu + options menu

Replaced text-based prompts with input icons

Added various input hints to menus

Added durability label to weapon stat list directly

Added controller look curves to improve precision

Made equipped item swappable when already equipped and quickslotting

Fixes

Fixed inventory item stats not being ordered correctly

Fixed options being marked as modified the first time its opened

Fixed freecam smoothness being on by default

Fixed tutorial popups not being hidden when out of gameplay mode