At long last, Ardenfall now supports controllers and ultrawide screens!
We also did an update on the renderer, making the game feel way more crisp and less flat. Let us know what you think!
Major Changes
Added controller support
Added steamdeck support (some UI is pretty small)
Added quickslot wheel (hold G on keyboard, north on controller)
Basic Ultrawide support (Keeps UI in center of screen)
Made quickslots rebindable
Improved look and feel of lighting
Balance Changes
Made 'aiming' weapons slow down movement a bit
Reduced heavy armor movement speed reduction
Made all rusted weapons have a 1 skill requirement
Improvements
Removed max frame rate (Apparently unity’s frame limiter can problems with input)
Made Vsync enabled by default
Added “Audio” tab to options menu
Added super light retro mode
Tweaked retro mode values
Added support for retro mode on videos, in menu, etc
Improved communication of underleveled items
Added color presets instead of sliders to creation menu
Input Improvements:
Made dodge trigger on button down instead of up
Made all gameplay inputs rebindable
Made trade menu ask if you want to cancel a trade
Made options ask if you want to lose unsaved changes
Added way to reset any options screen
Improved look of quickloot
Replaced dropdowns with labeled sliders in creation menu + options menu
Replaced text-based prompts with input icons
Added various input hints to menus
Added durability label to weapon stat list directly
Added controller look curves to improve precision
Made equipped item swappable when already equipped and quickslotting
Fixes
Fixed inventory item stats not being ordered correctly
Fixed options being marked as modified the first time its opened
Fixed freecam smoothness being on by default
Fixed tutorial popups not being hidden when out of gameplay mode