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SuperWEIRD COOP IS OUT!!!

Hi, factory engineers!

Today we’re stepping a little outside Learning Factory to share the biggest news from the project our team is actively working on right now.

It’s called SuperWEIRD, and while it has a different planet, different robots, and considerably more suspicious goo, it still runs on something very familiar: building automation systems and then watching them behave in ways no engineer could possibly have predicted.

https://store.steampowered.com/app/3818770/SuperWEIRD/

For anyone seeing it for the first time, SuperWEIRD is an automation roguelite about building production chains, commanding clumsy robots, rebuilding a broken planet with Tetris-like pieces, and trying to stop the Corruption known as Goofy Goo.

SuperWEIRD now has co-op

We’ve just launched our very first proper co-op build.

Naturally, everything started falling apart almost immediately.

Shortly before release, we discovered that a player could invite themselves into their own co-op session. Which is technically multiplayer, depending on how philosophical you feel about it.

We fixed that, fixed quite a few other things, and probably created several completely new problems for future us to investigate. So now we need to see how co-op behaves outside the safety of our development machines.

We’re especially interested in full video playthroughs. Written feedback tells us what went wrong, but recordings let us see where players hesitate, what feels unclear, what unexpectedly works, and which robot manages to cause an industrial incident this time.

You can sign up for the co-op playtest here:

Players who can record their playthrough will be invited first.

And one more very important thing

Our artist Anya has brought one of the game’s NPCs to life — a character who has already quietly become the project’s little mascot.

Please take a moment to admire this adorable creature and send some well-deserved compliments Anya’s way.

We’ve also uploaded the painting process to the SuperWEIRD YouTube channel, for anyone curious to see how it all came together.

Learning Factory taught us that no production system survives first contact with actual players. That lesson is proving extremely useful again — now with co-op, robots, planetary reconstruction, and Goofy Goo added to the equation.

Want even more automation?

  1. Sign up for the closed playtest of our new game
  2. Join our Discord
  3. Our website
  4. Our free games
  5. Write a comment under your favorite gaming YouTuber’s video asking them to review your game