New Content
- Added an opening scene to further introduce the player to the setting and story when creating a new game.
- Switched to a new method of moving sliders which is more precise and easier to use
- Added two hidden secrets (one easy to find and one hard)
- Added two new achievements, one for each of the new secrets
- Made it possible for players to return to an early game area that they once couldn't
- Improved menu layout and appearance
- Opened up the tolerance on the analog filter / graph puzzles so that slider positions don't have to be as precise.
- Added more hints and made other hints clearer
- Made changes to some menu text to make it's meaning more clear
Fixes and Optimizations
- Updated from Unreal Engine 4.24 to 4.25.4 (this includes lots of Linux fixes and optimization improvements)
- Fixed a missing collision under the stairs in the analog level
- Fixed minor menu bugs
- Major CPU optimizations in the analog level (circuit components will now stop performing calculations if the player gets too far away from them)
- Improved GPU performance by optimizing dynamic lighting on multiple levels
