Developer postOriginal post (opens in a new tab)

Master of Magic Community patch - Change Log v1.60

Greating Wizards,

A new change log has been released including a general quality of life upgrade:

- An in-game interface for remapping the game's hotkeys
- Screen edge scrolling of the overland map
- An in-game editor for the game's default items (without having to use the ITEMMAKE.EXE utility)
- Context-based help in the item designer (both for crafting and for default items)
- A map generator customizer to fine tune values such as land tile counts, terrain and mineral frequencies, encounter budgets, neutral city density / strength, and many others
- A new screen to enable/disable optional patch features on a per-game basis, such as allowing Life and
- Death books at the same time, which previously required externally applying and removing optional patches
- An extra button on the first screen of new game creation that quick-starts with the last used wizard profile (restoring all selections, and going straight to map generation with a single click)
- An extended settings screen with all previously removed options restored (such as the end of turn wait), and a few more added
- Quick load functionality
- View location save/recall (8 slots, saved with the games without changing format)
- Army and city cycling on the overland map, city cycling interface buttons on the city screen
on-the-fly renaming of cities from the city screen
- A new random item generator that's not limited to attribute boost powers

Thank you for your support

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12276673 · public branch

    Steam updated · First observed