Adding content
- Procedural dungeons are created correctly procedurally.
- 3 different types of dungeons are currently present.
- The enemies in the dungeon are random.
- The bosses at the end of the dungeon are random and disassociate from quests, they are currently one of the 6 magic bosses available in the game.
- Other additions will be made progressively on the dungeons, as much on their structures, the number of rooms, the number of different dungeons, the enemies, reward at the end of the dungeon, design of the already existing rooms.
- New statistics: life bonus and mana bonus.
- The new statistics have replaced some bonuses in the talent tree as well as achievements. They are also present on equipment of the tors, glove, belt, legs, helmet, shield (life) and spell book (mana) type.
Balancing
- The prowler begins with slashing in addition to rapid fire.
- The maximum elementary resistances goes from 90% to 99%
- Maximum defense cannot exceed 99%
- Defenses on each item type have been decreased by about 33% on very high levels.
- The maximum defense value to reach 100% has been increased from 5,000 to 10,000.
- The number of scrolls needed to evolve a rank is the same for all rarities.
- The selling price of items has been increasing, especially those of high rarity.
- Elemental resistances decrease by about 20% on high levels.
- Defense values on armor changed: increased before level 12, then less and less each level.
- Changed values on damage bonuses and critical strike damage, slightly more before level 25 then less and less.
- All bosses respect the same drop rate, number of objects: normal 2, magic 3, rare 4, epic 5, legendary 6.
- The number of Ortharion shards for unlocking high-level content has been reduced.
- It takes 5 blank scrolls to create a new random power of higher rank, so the prices of the scrolls are multiplied by 5 instead of 3, which gives 100/500/2500/12500.
- The price of raising the level of the scrolls is less high at the start, much higher at the end, especially for the epic powers is legendary.
- The bosses of the arena are all legendary bosses and their power has been increased, the 1st boss corresponds gets a level 5 arena bonus. The last boss has a level 100 dungeon bonus (+ 5000% bv, + 600% damage).
- High-level monsters report less experience, Level 10: -4%,, Level 50: -29%, Level 100: -40%.
- The attack of the monsters according to the levels has been reduced, knowing that the new spells will come to increase their damage, Level 10: -5%, Level 50: -27.5%, Level 100: -35%
- Procedural dungeons, gain by level: Attack goes from 3% to 6%, hit point goes from 20% to 50%.
Bug fix
- The mountain brigand chief is properly recognized as a boss and gives the appropriate rewards.
- The boss in the middle of the highway has the stats of a boss.
- Gold is correctly reset on character creation, game deletion.
- Icon of epic items with 1st or 2nd evolution classes are loaded correctly.
- AI can move correctly in the mountain dungeon, forest of the dead, the cave in the forest of the dead.
- When the player comes back to life he recovers all his stamina.
- The success for Rank 4 and 5 of the Ortharion Fragments has been corrected.
