Increased difficulty of the game. Your statistics as well as those of the monsters have not been changed!
AI :
- There are now patrol groups.
- The enemy runs faster.
- Monsters can ambush you.
- Patrols approaching a combat zone also arrive in combat.
Several statistics have been reviewed:
- The disturbance statistic has been revised, it is now called resistance to the disturbance. Each hit received greater than 5% of your total health points increases your disturbance. The amount depends on the total damage received as well as your resistance. Since accumulation is now possible, you are more likely to suffer the consequences. It’s harder than before to quickly disrupt enemies. The disturbance does not vary if you are already disturbed.
- The blocking value has been revised, the chances of blocking as well as the blocked value are greater, but you now have a time when no blocking will be available.
Change in item rewards:
- A statistic "chance to find magic items" has been added.
- Items you receive as quest rewards can have different levels of rarities.
- Items you receive as quest rewards may have improved rarity compared to the base rarity shown.
- Bosses have a 100% chance to give 3 to 5 items and no longer 54%.
- The odds of getting a good quality item are influenced by the rank of the boss.
- Chance to get an item when killing a monster has been reduced from 54% to 40%
- Chance of having rare item reduced from 10% to 8%
- Chances of having a magical item reduced from 34% to 20%
- The chance of having a white object increased from 52 to 69%.
Balancing:
- The end of the Granock Forest cave is level 7, as is the boss, instead of 6.
- Summons of the Skeleton Lord are 100% more powerful.
Bug fix:
- Fixed a bug that occurred when multiple groups of monsters were killed in one hit.
