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More Destruction!

Hello players of StressOut! We appreciate your support during Early Access.
Update 4 is finally here! This update unfortunately took us longer but this is because we are already working on some exciting features coming later this year. We can't wait to show it to you. But first some of the new things...

Destructible Ceramics

We are adding a set of ceramic items in the game. There is a new level you can access by using the info point in every chapter that serves as a small demo for those new items. In a later update on we will expand the level and scatter the items throughout the game. Please let us know how it feels or if you encounter any issues in Steam Discussions.

Try it now - On Any Info Point

New Level 12

A new level that introduces a next few elements we want to use in the game: Portals and platforms. This will enable us to make bigger and more varied levels.

Level 12 also includes a room made just for explosive weapons we added in the previous update.

Improved Weapon Handling

Since we introduced physics based weapon handling we had some issues with it, specifically, it was hard to apply the power you wanted, because the weapons would lag behind. Might be ok in other games, but in our game it's the point to smash things with power.

The new and improved system reads your controllers' orientations and movements and applies extra forces in those directions. This way the system is still entirely physics-based, but it's way more responsive.

Another issue occurred when you teleported you could lose the orientation of the weapon you were holding. So over time, it would get in an annoyingly weird position. We fixed this.

Chapter Fillers

Humans and items will appear after every completed level.

Level Fillers

New objects for external levels and city skyline background.

Audio Improvements

  • Music lowers in volume correctly when voice overs are playing.
  • 30+ different sound effects and variations added
  • Volume adjusted of majority of sound effects

We have a LOT to do on audio front before we will consider it finished.

Other Improvements

  • 8 New Collectable puzzle pieces in levels 6 and on (full set cannot be complete yet)
  • Tutorial Improvements (tutorial 1 & 6)
  • Renamed Party to Quick Game