Hello Community! Ven VR Adventure launches on Steam this week! We have the list of changes coming with the new patch. The update 1.2 will be already implemented in the Steam version on the release day, January 28th, so you will be playing an improved game at the start!

Here is what we’ve been cooking for you the last couple of weeks:
- Places, where players had difficulty during gameplay because Ven was too far from them, were redesigned in every location in the game. It brings a lot of improvement to the gameplay but the base experience stays the same :)
- Added difficulty levels to the game - the player can change them during profile creation as well as during gameplay.
- Difficulty levels do not affect level design but determine: number of checkpoints, lives for Ven at the start as well as runes and crates demanded to gain another life.
- Snap Turn Option - default on (improves the mechanics of looking around).
- Added hints in a form of new pictures in the tablet - a lot of players were not using special attack or they had problems with some game mechanics.
- Added an indicator of collected runes on the right-hand watch.
- Fixed problem with frogs - now they will always kill the player with one strike.
- A huge number of fixes and tweaks for the tutorial, menu and lobby.
- Various bug fixes, optimization and stability improvements.
Note: One the same day the update will be also available for Oculus Rift and Viveport users ;)
Yours,
Monologic Games
