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Friday Dev Update #4

Hi there.

Nothing to visually show this week as most of the work has been tackling 'under the hood' type stuff. I have now finished migrating all the code for procedural generation into the new version of the game - as the puzzles are now fully playable I've been able to do some play testing. I'm now more excited then ever to be able to have the demo out soon to hopefully gather feedback on things like difficulty etc. I am not an amazing nonogram player - however Pictoglyph's default 10 x 10 generated puzzles take me about 10 or more minutes to solve - which put it in the medium to hard bracket in my opinion. Again, once the demo is out I will be able to gather feedback and maybe do some tweaking. I plan on having modifiers to the way clues are displayed to make the puzzles easier/harder.