Not much to show off visually, however I have been working on a system to manage the game UI and different menu screens. Working in Unity, typically I would just use different scenes and UI elements - however with Pictoglyph I wanted to go for something different.
One of my aims is to achieve a good game 'feel' - interacting with the tiles has to feel good to the player. To maximise this, what if the tiles themselves could serve as UI elements for all of the game menus? For example, every time a player opens up a menu/checks the settings screen/goes back to the main menu - I want all the tiles to flip over to reveal that specific menu (with text added). Whilst this can be achieved with UI elements, syncing all the tile flip animations would be a pain.
By using the actual puzzle tile objects, I'm able to use existing animations to make the effect seamless. I have just finished implementing the system - now I have the laborious task of adding all off the custom sprites and text for the different menus - once this is done I can share a preview of what it looks like.