
It's finally happened. The demo is now finished from beginning to end. The ending was finished Tuesday, and the big playthrough happened on Wednesday.
The rest of the week has been replaying, refining and testing. There were quite a lot of bugs, but they got squashed quickly. :)
This update will unfortunately be short - but don't think we aren't working hard. Now we have to test cutscenes fully, test the variable scenes, test the battles, items, levels, etc. There's a lot to polish before we release it.
And something we want to redo before the demo goes live is our options menu. It is functional, but far below quality standard. It'd be embarrassing to release it! Work in the following weeks will focus on that, and making sure everything is thoroughly tested.
We're nearing the final stretch now. With our upcoming demo going live, we can shift focus back to the main game and forge ahead on its course. Let's work toward that future!
On to what we did this week:

Full demo playthrough!
With the ending completed, a full playthrough was made this week, clocking in at about 4 hours!
Polishing/testing
To be fair, when Bro B played it for the first time, he found so many secret items, the game was a breeze.
We're doing constant restricted playthroughs to make sure you don't have to be a master coming into this to win.
Several nerfs/buffs to the Truth fights, all from a new player perspective. Except for the final Truth - he'll be tough. :)
Lots of bug fixes and pacing tweaks. No more Astral Projecting and bugging cutscenes!

- CorrenBros
