I have made Tap Out a lot smoother for client players now.
Rather than the player teleporting upward, the client simulates the movement on their end, and is then synced with the server.
Due to how physics works in games online, this is still not perfect, and I will try to improve it more if I see the opportunity to do so, but Tap Out is now much more playable for clients. YAY!
I have also added an extremely important and necessary health warning at the start-up screen ;)
Thanks guys!
YOU ROCK!
