Hi all.
Not a huge update (I'm working on a larger one, but no ETA), but I wanted to try and optimize the camera as it seemed to be jittering around for some people, or even may be cause for a frame-rate hitch that occurs for some people, so rather than the camera updating every 0.001 sec, it updates 0.01 sec.
- The Laser Lunacy camera has been adjusted to sit up a bit higher to get more of an over the top angle, making it easier to judge jumps, and also look at the centroid position of players (the "middle" of all players). Let me know if you like the camera to move around in Laser Lunacy or not.
- Tap Out had an issue where after some time, the camera was moving so fast that the level loading seemed slow/delayed.
I've implemented something that should fix this...I have tried to test this out a few times, but I'm not good enough at my own mini-game to get that far for the bug to occur, Tap Out experts, please help me here! :)
Aside from these minor things, I have been working on new mini-games in the background, but taking my time with them to make sure they are done right, or are even fun. It's a complicated process, especially when it comes to online testing, and sadly, living back at my parents house means online testing is almost impossible due to the internet being so terrible (most nights I am lucky to get 5mb/s, it's normally around 1.8Mb/s connection, versus what I had previously which was 50Mb/s...
Regardless of crappy internet, I will make do with what I've got, it's just going to be a slower process for now.
Thank you all for being patient, I apologize for the very slow updates, but they will increase with time.
ROCK ON!
