VERSION: "Epic Keyboard of Doom 1.3 (public)"
This is just a quick little update which addresses some minor UI problems in the board game mode, and also adds some new heads, yay!
FIXES:
- "Use Item" action menu prompt no longer appears when the scoreboard first appears after playing a mini-game.
CHANGES:
- Added text to the tile changing/tile mod radial wheel to help players understand the purpose of the feature currently.
(NOTE: This feature is NOT final, however I certainly intend to give players the ability to change tiles in the finished board game mode. Eventually, if players don't like this feature, there will be a customization option to turn the mod wheel off)
- Updated tutorial text to remove "WARNING: May be laggy" text. Some tutorial hints have been shortened too, so it doesn't overlap the rest of the tutorial interface. (NOTE: Tutorial interface will change in the future to have LESS text and more visual help as it's more universally understood).
- Made some changes to the board game map so there's more item tiles, but also changed some more tiles to be teleport tiles to help players move around the map quicker to grab those collectibles.
- Fixed a problem where after the 2nd collectible is collected, no more collectibles appear in the sequence. This took way too long to fix, but should be good now.
ADDED:
- I created 4 more collectible models/meshes to help players understand that they need to collect the meshes in a sequence, however it's not finalized yet, some of the models have strange rotations etc, but it'll hopefully help mix it up a bit for now.
I unfortunately ran into a really frustrating bug with the mesh change wasn't happening, and/or was the incorrect scale. There's still some minor scaling issues, but nothing problematic in any way at all.
- NEW HEADS! YAY! It's hard to describe them, but I can tell you that one of them has tall spikey hair and angry looking eyes ;)
WHAT ELSE IS GOING ON?
I am also working on getting some mini-games working, changing up their gameplay, AND also making them work online properly...sounds simple, but isn't, so it's taking a bit more time than I'd like.
I am aiming to get some mini-games to you guys by the end of month, but have had some stuff come up with has hindered development by a little bit, but hopefully I can push through anyway.
Also it is confirmed that the very end of this month, I'll be moving house, this hopefully won't take too long, maybe a 3 days or so, and then I'll be getting back into full swing again in the new home :)
If you guys would like to keep updated on what is happening, I do try to post dev logs on the forum, so head on over to the devlog section and you can read more about my ramblings.
https://steamcommunity.com/app/1132670/discussions/9/
Thank you everybody! ROCK ON! \m/
