TWENTY THOUSAND DOWNLOADS!!!!!

We did it!
Thanks to all of you amazing, awesome metal heads out there who downloaded my stupid little party game, it has reached a massive 20,000 downloads on Steam.
I am so overwhelmed with joy and SUPER excited for what's in store this year, and what a way to start the year off!
As a celebration for 20,000 downloads, I created a sneaky little mini-game for the Discord testers who have helped me so much over the last year with testing the online portion of Metal Heads and helping me iron out many many bugs (waaaay too many).
Game development is not an easy task, especially for one person to make a game this big, with 100% original content, so having such an awesome community who consistently show their love and support of the game is truly incredibly heart warming and motivation for me.
When I started Metal Heads, I felt like I was onto something, but at the same time, remained realistic in the sense that it could flop and never get any attention.
I set out to create a party game that I wanted to play with my friends, because there just aren't many options for party games out there, especially for PC.
Mario Party dominates the Nintendo systems, but there really was only 1 party game like this on PC when I first started Metal Heads. Even now, there's only 3 (including Metal Heads), so it's great that I can add to the options available to you all.
The best part about these party games? They are made by either solo developers, or small teams.
WHAT'S NEXT?
I am aiming to launch Metal Heads into early access mid-late March.
At the end of last year, I burned myself out, I needed a break, so I took most of December off, and relaxed a bit, spent time with family and loved ones and actually played some other games!
It was hard for me to peel myself away from Metal Heads, but it was the best thing I could have done, because I couldn't wait to get back into development again with a fresh mind.
JANUARY - is dedicated to fixing major bugs, and already, I have eliminated so many massive problems.
I will be updating the public demo possibly within a week or 2.
FEBRUARY - will be dedicated towards getting the board game mode ready for early access, and the boss fight mode finished up (it ALMOST works, it just has a few bugs).
MARCH - Final preparations for the Early Access launch, changes to UI, more social media content created and content creators contacted to help with shining a spotlight on the launch that will hopefully happen in March.
BEYOND EARLY ACCESS - Post early access launch bug fixes, reviewing feedback and making changes based on that feedback, adding more content at the same time, including a wider variety of mini-games, such as team based game modes, asymmetrical modes, memory based modes, reaction based, etc
Essentially, getting the game ready and feature complete for the full 1.0 launch which I am aiming to do later on in the year.
If I get time and it's not too painful, I will also try to get a Nintendo Switch, Xbox and Playstation development kit to launch on console too, however I have a feeling that console launch will most likely be in 2022 as it's not a quick and simple process.
LINKS
DISCORD
TWITTER
FACEBOOK (GAME PAGE)
FACEBOOK (OTREUM GAMES)
INSTAGRAM (Never gets used, but might be used soon!)
THANK YOU ALL SO MUCH! YOU ROCK!!!!

