VERSION: Magnificent Stick (public)
Hey guys! Here's a quick update for you all that I didn't write down earlier due to prepping for the Steam Game Festival live-streams.
TODAYS PROGRESS:
- Added danger area around Blasted arena now, so the tiles turn red, and if you're standing on them for too long, you catch fire.
- We can kick bombs in Blasted again, it was a really random bug, no idea how it even happened, but when players tried to kick, the collision type was set to...."Foliage"?
- Ghosts don't get harmed as much in Blasted anymore.
- Ghosts don't shake the screen when respawning.
- Falling Apart balancing changed to not be completely stupid right at the start.
- Falling Apart resets time for platforms to restore between rounds.
- Reduced time before Sudden Death occurs on Blasted, but still really need to factor in player count for this instead
- Blasted bombs no longer randomly just get stuck in open space when kicking them.
- As per community/Discord member Manny32923's excellent suggestion, added flames to player safe tiles in Melting Memory, and made them the colour of the player who owns that safe spot.
- Fixed Wheely laser problem where clients saw the laser stop, but it was actually still going.
- Falling Apart tiles are now fixed.
- Changed percentage chance for curse and event items in Blasted.
- Termination Trail pickups spawn more items when down to 2 players and increased Length++ item.
- Dark Dangers "Sniffer" monster AI now working :smile:
- Deadly Disco enumerates players correctly and removes the correct number of tiles.
- Items in Blasted are more varied now, so there will be more curse items spawning in, and also unlocked more level events such as universal curses that happen to all players, such as everyone getting reversed controls, or uncontrollable bomb dropping. XD
KEYBOARD FIX!
While the keyboard still is fairly broken in a lot of cases, I did fix something up thanks to Steam user "1004" in last night's Game Festival stream pointing the problem out to me.
There was a problem where if a keyboard player died, and respawned, they could only move up and right, not left and down.
THIS IS FIXED! YAY!
As I have said though, the keyboard support is experimental, and there are still plenty of problems, especially when the keyboard player isn't player 1.
Since I barely spent any time getting it working just before the game festival, I will be working on it a bit more afterwards so that it functions nicely.
If you run into any problems, be sure to post it on the forums, I do check the forums and will try to help you the best I can! :D
