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Release alpha1.12

In this update, we've added new traps and enemies!
With the new [Item Puller], you can select exactly what items to pull from the facility above.
Try it out! It is like a new and improved chest!
We are also making adjustments to some crafting processes and recipes.
Please check your crafting progress if you load from an older version.
*If you are unable to load from alpha 1.11, please contact us by E-mail or the Steam discussions thread

■ New Features

  • [enemy] New enemy Catcher added *While walking, it will stop arrows, and it can catch and support falling blocks!
  • [enemy] New enemy Slime added *Slime will catch and melt any arrows fired at it, dealing no damage
  • [item] Placing a trap of the same type will automatically set its ammo to the same type
  • [item] Facilities with an inventory will display the first two items held inside
  • [item] Thrown Bombers can be knocked back with Spring-style traps
  • [item] New Warp Stone facilities added to The Caves When you unlock a Warp Stone, you can teleport back to the surface *Will be generated at New Game, so give them a try!
  • [item] New Landmine trap added
  • [item] New Item Puller facility added
  • [item] Bridges can now be upgraded Lv1 to Lv4
  • [skills] New Improved Gunpowder skill added
  • [other] Can now change trap ammo/fuel with (CTRL + Left Click)

■ Other minor bug fixes

  • [enemy] Improved problem where enemies [sink] into blocks
  • [enemy] Fixed bug where Ooze would stop arrows after death
  • [enemy] Improved visual effect of fire on Butchers and Ooze
  • [enemy] Green enemy generation delayed until Day 16
  • [enemy] Every 7th day is a red moon (adjusted to include late game)
  • [item] Crafting facilities can now output to 2 facilities below *Was limited to 1 facility before
  • [item] Visual effect added to Pendulum Lv4
  • [item] Meteorite AoE slightly decreased
  • [item] Catapult Boulder and Barrel Bomb Aoe slightly increased
  • [item] Fence can now endure explosions from thrown Bombers (Survives at 1 Durability)
  • [other] Facility placement while enemies are close is now easier *Can place blocks if vertically far enough from enemies
  • [other] Excavator Robots now show red on the radar if unable to mine due to range
  • [other] Can now wide-range repair or collect under UI components
  • [other] Mouse pointer returns to normal when opening inventory
  • [other] Building Area right side increased by 1 block space
  • [other] Improvements to results screen layout and stats
  • [other] Hotbar scroll mechanics adjusted (Shift + Mouse wheel)
  • [other] Guide layout and content adjusted

We are planning new play modes and the first round of achievements in our next update!
*Current achievements are implemented for testing purposes
We are aiming for the next update in mid-July, and we aim to please!
*There is a chance that Save Data will become unreadable
Thank you so much for supporting BARRICADEZ, and continue protecting the Cradle!