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v8 Build 160

  • Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/)
  • Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture`
  • Added server remote methods for bulk-filling tiles
  • Added button to restore automatically disabled mods
  • Added version selection for mods that are reinstalled
  • Added support for viewing items in bridge conveyors
  • Added descriptions for more settings
  • Added a button to the server browser to sort by player count
  • Added a target dummy block for measuring DPS
  • Added button to unset keybinds
  • Added map sorting by last modification date
  • Added localization support for logic editor
  • Added rule to allow building cores anywhere and switching teams from cores
  • Added statusChance field to bullets
  • Made Reconstructors display all possible stances even with no units contained in them
  • Improved auto bridge placement algorithm
  • Made servers send existing entities with world data, which may improve initial rubberbanding (or be extremely buggy, who knows)
  • Various improvements to database stat info
  • Made non-player units no longer update in the map editor
  • Made the mirror axis draggable in the editor
  • Merged animated shields option into animated surfaces option
  • Implemented a workaround to fix Time Control mod bugging out enemies at high speeds; this was not a vanilla bug
  • Improved power generator/reactor explosion visuals/effects
  • Minor improvements to mining effect visuals
  • Allowed ground units to move into solid reconstructors
  • Slight optimizations to unit physics
  • Improved targeting of Ripple/Titan; they now target groups
  • Made 'within' logic command not apply logic control
  • Added support for logic markers as light sources
  • Made camera sensor privileged-only (it did not function properly on servers anyway)
  • Made setrate instruction available for non-privileged processors
  • Added support for \uXXXX, \n, \", \\ escape sequences in logic
  • Added support for storing arbitrary objects in memory cells
  • Added more features to logic cutscene control
  • Added a sound selector UI for the logic play sound instruction
  • Improved layout of logic editor UI
  • Unloader behavior changes at lower FPS
  • Made bridge blocks not accept items when disabled
  • Made status effect apply instruction accept status effect variables
  • Made status effect durations sense-able
  • Potentially breaking change: For security reasons, JSON now requires classes to have the `@AllowSerialization` annotation to be deserialized when type is ambiguous
  • Slightly reduced rotation speed of Spectre, Meltdown, Foreshadow, Swarmer, Cyclone
  • Buffed Erekir payload logistics (decreased build costs, faster fire rate)
  • Buffed Nova
  • Health: 120 -> 200
  • Boost speed: 1.5x -> 2x
  • Reduced fire rate (24 -> 30 ticks to reload), but now with a pierce value of 2
  • Smarter heal ability triggering
  • Decreased speed of copper conveyor post-buff (was 4.2 -> buffed to 6.5 in 159 -> now 5)
  • Increased armor of higher tier units:
  • Scepter: 10 -> 20
  • Vela: 9 -> 16
  • Arkyid: 6 -> 14
  • Antumbra: 9 -> 17
  • Quad: 8 -> 10
  • Reign: 18 -> 30
  • Corvus: 9 -> 14
  • Toxopid: 13 -> 22
  • Eclipse: 13 -> 22
  • Oct: 18 -> 20
  • Navanax: 18 -> 20
  • Fixed mod icons not displaying when newly imported
  • Fixed line joint rendering at sharp angles exploding into infinity
  • Fixed various bugs with displays-on-displays
  • Fixed pings persisting across maps
  • Fixed various data patch bugs & map corruptions
  • Fixed player-controlled units still internally aiming for their last AI-designated target
  • Fixed some pathfinding bugs related to insect units
  • Fixed various bugs relating to `setprop team`
  • Fixed overlay floor color not blending properly
  • Fixed combustion generator not removing itself when exploding in a payload
  • This is the last 'feature' release of v8; there will be no more changes aside from bugfixes in this version. I will be shifting focus towards developing v9.

Hotfix 160.1:

  • Fixed modded particle effects being double the size
  • Fixed crash caused by API changes with some mods
  • Fixed some audio-related crashes
  • Fixed target dummy unit being spawn-able
  • Fixed target dummy being placeable into payloads
  • Limited target dummy hitbox size & other values

Hotfix 160.2:

  • Reverted fix to logic setblock rouding; coordinates are no longer rounded
  • Made data patch sounds only use streaming when above 100kb
  • Fixed weather appearing twice in rules dialog
  • Fixed unbinding a key not saving
  • Fixed category icon mouse position being offset at high UI scales
  • Fixed objective markers remaining after sector capture
  • Fixed team-specific infinite resources rule not making blocks show up as buildable in the build menu

Hotfix 160.3:

  • Fixed dummy block crashing or disconnecting clients when configured in multiplayer
  • Fixed dummy block being overdriveable
  • Fixed requiredPlanets not working in data patches
  • Fixed data patch maps sometimes crashing after adding items

Hotfix 160.4:

  • Fixed yet another target dummy bug relating to parameter validation on servers
  • Fixed high memory usage in pathfinder when large amounts of units target a dummy
  • Fixed a very specific data patch crash