This is just an overview of the new features since the last post. Some of these features were already live prior to this post!
Balance
General
- Chapter 2 exp gains increased by 20%
- Chapter 2 minion health decreased by ~10%
Minions and Bosses
- Drumstick Health: 675 -> 600
- Larry The Snail Health: 1150 -> 1000
- The Archdruid Health: 2000 -> 1900
- King Crawler Health: 1850 -> 1750
- King Crawler Speed: 1 -> 0.95
Buildings
- Bear Trap Damage Per Second: 0 -> 1
- Spikes Damage Per Second: 1 -> 2
- Just Some Fire Damage Per Second: 2 -> 3
Other
- Added an upgrade that gives bonus resources when killing a Boss
- Added an upgrade that gives permanent bonus attack speed for turrets
- Added an upgrade that gives permanent bonus range for turrets
- Added an upgrade that makes enemies spawn further away from the shrine
- Added a new option that allows you to rescale your ingame UI.
Bugfixes
- Lower graphics settings now properly apply (and, for example, disable shadows)