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Can the designers beat the game?

Space can be a dangerous place. Particularly if your Jump Core has blown a fuse. You may think you're a seasoned, interstellar hard-case... but things can go south pretty fast when the sub-space anomaly hits the fan.

Join the digital designer, from Thunderbox Entertainment, Dan Taylor as he tries to save the ship on one of the trickier difficulty settings, with back-up and/or scathing critique from the designer of the original board game, JT Smith.

And while the ship is going to heck-in-a-space-helmet, maybe Dan & JT can answer your questions... if they aren't too busy panicking!

What could possibly go wrong?