Greetings, dear Keepers!
Today we are happy to announce a multitude of awesome updates that will make your keeping much more enjoyable.
First of all, we’ve completely overhauled the Encyclopedia screen: from now on, you shall see all of the relevant stats of any given tower next to its narrative description. This is very important for you, good folks, to understand how every tower operates and what are its strengths and downsides, it’s the number of health points and shooting range.

Furthermore, we have added 2 more tabs to the Encyclopedia - Characters and Rules: the former will tell you some lore about the characters of Keep the Keep while the latter will finally shed some light on all the battle mechanics present in the game. Did you know that every Tower has its own initiative that it activates upon? Do you know why and how Soldiers and Golems move around and choose their targets? Well, now there is a detailed explanation of that!

Secondly, we’ve finally figured out the AI for all of the towers unsupported by AI before: namely, Golems and Barracks. While the current AI isn’t the brightest yet at picking the places, it’s reasonably competent to pose a bit of a challenge for you now - and so we’re glad to enable all of the towers for its choice in the Quick Match and Local multiplayer. Check them out!

Third, we’ve got a piece of more appropriate battle music for the tutorial levels with our good old master Gugo: Forbearing. It’s much better suited for the safety of those entry challenges, so check it out on our Soundcloud!
Finally, we’ve made a lot of fixes on UI and game interactions, layouts in Editor and Multiplayer screens, etc. - and even more, are to come as we’re getting closer to the release!

Meanwhile, we’re eager to hear your feedback in the comments.
Happy keeping!
