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Demo v3 is now out!

New demo available! Significant changes and updates to go through.

Major Changes

  • Checkpoint system - you can now set checkpoints during levels to save temporary progress
  • Key and lock system - you can now add keys in levels for players to collect in order to unlock doors and dynamic paths
  • Inventory System - each hand has an inventory slot. health, keys, etc. can be placed in slot
  • Treasure System - can add treasure to levels to be collected.

Locomotion Updates

  • Camera based walking - now is the default, with option to switch to controller direction
  • Coyote Jump - preparing for jump you know enter a slide state which keeps momentum if jumping fast enough. This allows for increasingly longer jumps when chained together, and the ability to maintain momentum upon landing from a jump.

Level Editor Updates

  • Snapping - turn on grid snapping to more easily align agents to each other and terrain
  • Locked Doors- requires key to unlock
  • Dynamic Paths - set a path in the editor that will generate terrain during the level when the player places a key on the pedestal
  • Treasure Chests - add treasure chests to levels for optional challenge
  • Spiker - new obstacle
  • Crusher - new obstacle

General Updates

  • 4 new levels
  • Tracks time of completion for levels
  • Tracks treasure collected per level
  • New graphics and textures for agents
  • FX updates and audio updates
  • Bug fixes

Starting next week I will be implementing a new method of distributing updates so folks interested have access to more current builds. Stay turned for more info!

As always, for more info join our Discord community: https://discord.gg/NHjARMVtKG

Thanks for reading,

-r