
New demo available! Significant changes and updates to go through.
Major Changes
- Checkpoint system - you can now set checkpoints during levels to save temporary progress
- Key and lock system - you can now add keys in levels for players to collect in order to unlock doors and dynamic paths
- Inventory System - each hand has an inventory slot. health, keys, etc. can be placed in slot
- Treasure System - can add treasure to levels to be collected.
Locomotion Updates
- Camera based walking - now is the default, with option to switch to controller direction
- Coyote Jump - preparing for jump you know enter a slide state which keeps momentum if jumping fast enough. This allows for increasingly longer jumps when chained together, and the ability to maintain momentum upon landing from a jump.
Level Editor Updates
- Snapping - turn on grid snapping to more easily align agents to each other and terrain
- Locked Doors- requires key to unlock
- Dynamic Paths - set a path in the editor that will generate terrain during the level when the player places a key on the pedestal
- Treasure Chests - add treasure chests to levels for optional challenge
- Spiker - new obstacle
- Crusher - new obstacle
General Updates
- 4 new levels
- Tracks time of completion for levels
- Tracks treasure collected per level
- New graphics and textures for agents
- FX updates and audio updates
- Bug fixes
Starting next week I will be implementing a new method of distributing updates so folks interested have access to more current builds. Stay turned for more info!
As always, for more info join our Discord community: https://discord.gg/NHjARMVtKG
Thanks for reading,
-r