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Hotfix 3.0.18

Rail Route 3.0.17 & 3.0.18

A lot of performance and memory improvements!

Performance

  • Fixed multi-second freezes after every build or bulldoze on big maps with busy station throats (Rotterdam Port)
  • Fixed heavy stutter while a maintenance route waits for a free service loco
  • Fixed stutter from a train waiting to enter a shunting group

Memory

  • Loading another map no longer keeps the previous map in memory
  • Memory no longer grows during long sessions (train animations, Happy Passengers travel log, incident markers, menu screenshots)

Waypoints

  • Waypoints are now optional: a train that reaches its next station without passing a waypoint continues normally instead of jamming its schedule
  • Custom Endless map with a waypoint no longer crashes at first start
  • Waypoints in a Rush Hour contract no longer freeze the wave flow or break the save

Multiplayer

  • Signal routes no longer drift apart between host and clients after building
  • Building in multiplayer no longer freezes all players for seconds

Interface

  • Fixed the frame rate dropping for the rest of the session after using the next-due button in the Contracts panel on a contract with no upcoming service. The button is now greyed out when there is nothing to show.
  • The train bottom bar no longer gets stuck showing leftover placeholder elements after that click.

Main menu

  • The map list no longer comes up empty when a mod.io session has expired. Official and Steam Workshop maps stay listed, and only the mod.io maps are missing until you sign in again.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25253160 · public branch

    Steam updated · First observed