Hello everyone!
Below are the additions and modifications of this update 16.
Multiplayer:
Unable to solve the problem, I chose to work with the Seenapsis development studio to finish the multiplayer. You can discover their products here : Seenapsis
Audio:
-Fixed a bug that didn't activate the sound when the attack order was given.
-Addition of music in game.
-Add selection sounds for Polish infantry.
-Corrected the minimum volume in the -80dB to -40dB options.
Interface:
-Optimization of menus to limit their number. There are now :
The Main Menu.
A Campaign Menu (Tutorial, History Campaign, NATO Campaign, UK Campaign, Event).
A Menu for the preparation of a skirmish.
-Rethinking the IU at stake I was inspired by the tablets used by the military.
Old UI :

new UI:

-Redesign of the wiki, options and menus.

-Rework of units and buildings logos.



-Add missing logos: Russian rifles, German rifles, Russian tents, zombies, etc...




-Add Slow play speed in the skirmish menu.
-Add Very fast play speed to the skirmish menu.
-Add Total destruction mode to the skirmish menu.
-Increased zoom speed in game.
-Revised layers on the mini map to make it more readable.
-Story mode briefing maps have been redesigned.
Mechanical:
-Optimization of the movement system.
-Review of formations.

-Optimization of strategic points (delete cubes and addition of a sprite).
-Resolved a bug related to the kill/death counter when a unit was killed by contractors.
-Corrected a bug where technicians continued to build after the building was destroyed.
-Corrected a bug that occurred when deselecting a group of units from the selected units.
-Modified the AI to incorporate new buildings and new resources.
-New available orders: Hold position and resume movement for the following units : Rifleman, Rocket Launcher, Machine Gunner, Sniper, Sapper, Grenade Launcher, Special Force, Medic, battle drone.


-Delete the Movement and Attack orders from the taskbar.
Resources:
-Reduced number of elements for ammo and material models.
-Review of resource colliders to allow 360° collection (technicians no longer go around the resource to collect it).
-Add a new resource, electricity. Available via the Generator building.
-Modification of the model and size of the food resource.

-Modification of the food collection system. The Cantina building must now be built near to the resource to generate food.
Buildings:
-Addition of construction stages.
-Radar: Modification in Generator. Increases the constructible space and generates electricity.


-Cantina: New building, generates food.

Units:
-Vehicles: Improved movement (end of turning in place to watch the attacked units). Only the turrets rotate).

-Vehicles: Added moving attack.

-Drones: They can't get into the vehicles anymore.
-Sapper: Reduction of the rate of fire from 0.6 to 0.8.
-Sapper: Removed the possibility to build the tent and the container. The sapper can only build the defenses.
-Machinegunner: Increased damage to align with the rifleman.
-Machinegunner: Added a projectile dispersion of 1.
-German Machinegunner: Increased the rate of fire from 0.4 to 0.3.
-Rocket Launcher: Increased production costs; +10 Ammo and +10 Material.
-Rocket Launcher: Fixed a bug that caused smoke to appear when the unit was visible.
-Special Force: Increased the rate of fire from 0.6 to 0.5.
Russian Sniper: Changed the 3D model of the sniper rifle.
UAV: Fixed rotation bug when moving.
Maps:
-Update the tutorial with new buildings and resources.
-Modification of the placement of resources on all the maps.
-Mission 5: Fixed a bug that allowed the player to attack allied units.
-Mission 5: Fixed a bug that allowed to finish the mission in less than 5 min without having the final conversation.
-Mission 5: Wave balancing that made the mission too difficult (chance to win was very very low).
-Modification of the size of the terrain textures. Increase from 2 to 4. Allows to see details better and gives a less "empty" effect.
-Add NormalMap to the terrain textures to give volume.
Settings:
-Addition of an information panel on available controls (no modification possible for the moment).
This update changes a lot of things, it's possible that I missed things, if you find bugs report them to me so that I can fix them for the next update. :)
I know that the medic doesn't work as well as before, when building a building, sometimes you need to give a movement order to the technicians and then give them the order to build. All will be corrected in the next update.
Think about giving your opinion on this new resource system, on the interface which will surely be the final interface and/or on other changes. :3
The new trailer is available ! I'll have to redo it now that the interface has changed ! ^^
Share your screens and videos! The Discord and the Steam HUB are your spaces.
Have a good game and a good weekend !
meTonne
