Playing the latest version of the game, I'll say boldly: a lot of new things have been changed or added! Everything you know i.e. buildings of the castle, walls and rocks, nooks and crannies with beer barrels - all of these are being built from the scratch.

The castle has gained a tangible size... when you look at it from a bird's eye view, gliding in a circling motion over the hill, you can see the vastness of the place, truly medieval features of the walls, villages around the fortress, here and there clumps of forest.

The area given for exploration is quite massive. The castle itself has a layout close to historical realities, a large courtyard, the main gate to which the road leads through the elevation. The interiors are: large chambers, stone and wooden stairs in many places, many corridors to smaller and side dungeons.

We can already run, crouch... have conversations, collect items for a lot of equipment and fight! In the current version, we can kill a knight who is spinning near the main gate. It's super impressive to drop your opponent from the stairs, escape, attack.

At the moment we are making numerous optical corrections - visual, repairing minor technical shortcomings of the movement, introducing a new interaction: a shopkeeper, smith and magician. At the first one we will buy better knight's equipment with coins, at the blacksmith's we will raise our weapons to a higher level, at the magician's we will develop our magic branch.
This game will be firmly rooted in the realities of the Middle Ages, but it will also have a taste of alchemy, spells, all the mystery into which those dark and unusual times were buried.
