Cloud Resolution Upgrade
Chasers, we’re excited to introduce the Cloud Resolution Upgrade, a first taste of the storms coming to all chase modes in 0.5! This update brings higher-fidelity storm structure, stronger rotation, full soundings, correlation coefficient radar, and more.
This upgrade also lets us produce scenarios faster than ever, and we’re already converting our existing scenario pool to the new high-resolution clouds.
Starting Thursday, November 12th, the upgraded scenarios and their new weather features will be available exclusively in Weekly Challenges for the next few weeks. Quick Chase and Solo Chase will continue using the existing scenarios while we work through the conversion.
With the release of 0.5, we’ll replace all legacy scenarios in Quick Chase and Solo Chase with a fully upgraded scenario pool. Until then, Weekly Challenges are your first opportunity to experience this major step forward for OUTBRK!
Storm Structure
High-cloud-resolution scenarios have significantly better storm structure overall
Storm elements, especially lower-level elements, of storms are resolved in more detail

Cloud Movement
Cloud movement has been refactored for full 3D movement, resulting in significant motion improvements to reflect real-life fluid storm evolution.

Updrafts, along with other key evolutionary elements in storms, are now visually identifiable

Rotating Wall Clouds
Wall clouds start to rotate during tornado genesis and continue to rotate during the lifetime of the tornado in high-cloud-resolution scenarios
The speed of the rotation is dependent on the actual mesocyclone strength

Correlation Coefficient
Correlation Coefficient has been added as a new basic product in high-cloud-resolution scenarios
Correlation Coefficient shows how similar in size the radar beam hits are
High values are usually precipitation, while low values are usually debris or mixed precipitation
A significant drop in CC value can indicate the radar is detecting debris from a tornado

Soundings
Soundings have been added to high-cloud-resolution scenarios
Each sounding location gets a new sounding every 3 minutes
The player can view the current sounding and up to 3 previous soundings at each sounding location as the scenario progresses
Soundings contain a skew-t chart, a hodograph, and parameters

Soundings are opened by selecting the surface map and moving the crosshair over to a sounding location, which is a weather balloon icon, and right-clicking

Lighting
Improvements have been made to lighting in high-cloud-resolution scenarios to increase realism for both tornadoes and the general environment
Lightning strikes now illuminate tornadoes when clouds around it are lit in high-cloud-resolution scenarios
Bug Fixes
Fixed an issue causing probes to teleport far away from the intended placement location
Fixed an issue causing passengers to hear breaking SFX when the driver is not braking
Fixed an issue allowing players to use HTML to change chat and name colors
Fixed an issue allowing players to tow their vehicle in the danger zone to avoid death
Fixed an issue causing animations not to revert to the normal state after jumping into water
Fixed an issue with debug wind information appearing on a player's screen
Fixed an issue causing players to receive system messages after leaving the game
Fixed players being able to move the player camera while having the radial menu open
Fixed “Loading Player Data” not being localized in languages
Fixed “Undeployed" in the probe module not being localized in other languages
Fixed the large red “DOMINATOR 3” decal not being present in the garage and main menu
Fixed player cameras not being attached to the player's body as a passenger in the Warden
Fixed controller glyphs in the settings menu not scaling when changing resolution settings
Fixed lightning and OZEF descriptions appearing in the inspector of the map on products that do not show their icons
