Developer postOriginal post (opens in a new tab)

Patch Notes – v0.9.19

Improvements & Balancing

  • Improved Necromancer Minion AI Necromancer minions now behave more intelligently in combat.

  • Better Resistance to Area-of-Effect Damage Necromancer minions are now stronger against AOE effects to improve overall class balance.

  • Improved Level Progression The overall progression pacing across levels has been refined.

  • Environment Adjustments The length and difficulty of each environment have been rebalanced.


Development Update

I also wanted to let you know that I’ll be on vacation throughout January, so the next patch will arrive in February.

To make sure I focus on the things that matter most to you, I’d love your feedback:
What should I prioritize for the next update?

  • A new boss

  • Further balancing

  • More cards

  • More encounters during a run

  • Or anything else you’d like to see?