Improvements & Balancing
Improved Necromancer Minion AI Necromancer minions now behave more intelligently in combat.
Better Resistance to Area-of-Effect Damage Necromancer minions are now stronger against AOE effects to improve overall class balance.
Improved Level Progression The overall progression pacing across levels has been refined.
Environment Adjustments The length and difficulty of each environment have been rebalanced.
Development Update
I also wanted to let you know that I’ll be on vacation throughout January, so the next patch will arrive in February.
To make sure I focus on the things that matter most to you, I’d love your feedback:
What should I prioritize for the next update?
A new boss
Further balancing
More cards
More encounters during a run
Or anything else you’d like to see?