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Patch 10.03.2019 Changelog

  • Fixed the icon for the Daily Reward that would show as ready even if it wasn't. 
  • Fixed a bug where a player was able to keep the Bandit Buff after the Town Capture event ended.
  • Fixed a bug where the player was bleeding at the end of the Town Event and continued bleeding after the event ended.
  • We have reset some missions of the Season Pass where some players weren't able to finish them after the patch, for example, the Parcel one.
  • Fixed a bug where the UI would crash if 2 or more players would interact with the Balloon at the same time.
  • Fixed a problem related to the navigation of the creatures which was caused by a player opening doors.
  • Fixed a server crash where the players' Vault desync'd and it could cause item loss.
  • Added a check on running Town Capture events that don't let players join after the round has 25% capture points left and 5 minutes left.
  • This will prevent players to join an event that is almost done already.
  • Added a warning to the description to all Traps and Gardens about decaying after 25 minutes.

  • Optimized the loading time of the world for the game client.

  • For everyone who doesn't have the correct +% EXP on the Season Pass, we recommend you to submit a ticket to us, then we will be able to give you the missing %.

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