Changes for v1.8
General:
- Updated Unity Engine to 2019.4.11f1
- Removed and replaced the Resource Manager with an advanced level editor
- Added Quicksearch, a matchmaking feature to find games with players with similar skill
- Added level system:
- Every match grants experience points
- Weapons now have to be unlocked at certain levels before being avaliable for use, see http://igtgames.de/wordpress/wbtr/info/unlocklevels/
- Note: This doesn't apply to Training Mode
- Updated the Main Menu Theme
Gameplay:
- Added teams
- Added climbing:
- Press Space while jumping to hang onto walls, fences or similar to hang onto them
- Press W while hanging to climb up, S to climb down
-Added wallrunning:
- Press Space while walking against a wall to your side to start wallrunning
- Hold down W to slow down your descent
- Smoothened player movement
- Walking and sprinting animations now play correctly
- Changed damage calculation
- Adjusted player speed values
- Added different damage areas:
- Head: 1.4x
- Chest: 1x
- Legs: 0.7x
- Arms 0.8x
Networking:
- Improved lag compensation
- Improved movement prediction for clients
Graphics:
- Added Global Illumination to all maps
- Improved performance on lower-end devices
- Changed post-processing:
- Lowered color correction
- Added motion blur
- Post-processing now has to be toggled in the settings menu
- Remade player models
- Changed the way player customization works
- Light now reflects better on some surfaces
- Improved weapon smoke effects
- Added bullet decals
- Improved performance on custom levels without baked lighting or occlusion culling
Weapons:
- Added AKM
- Reloading while aiming is no longer possible
- Sprinting while aiming in no longer possible
- Updated all weapon animations to be more fluid
- Scopes now behave more realistic
- Changed the way shooting sounds are being played back
- Weapon behaviour is more realistic
- Remade recoil system to be more random
Sound:
- Updated footstep sounds for different surfaces
- All weapons now have more realistic sounds, especially at full-auto
- Updated reload sound playback method to be more flexible
- Updated reload sounds to fit new reload animations
- Bullets are now audibly whizzing if they travel close to the player
- Added bullet impact sounds based on the hit material
- Added ambient sound on all maps
Bugfixes:
- Fixed aiming issues on the AKM
- Players can now join matches in progress without any issues
- Fixed an issue where some menus could overlap each other
- Fixed some clipping issues on all weapons
- Fixed an issue where the viewmodel didn't align with the weapon when turning
- Fixed several problems with networking
- Ragdolls now work as intended
- Idle animations now always play after shooting
Note: If you encounter any bugs, glitches or crashes please let us know in the Steam Forum.
