Patch 8/11/26
Greetings Defenders,
This week's update brings a new Map of the Week rotation, a new way to earn several classic Crystal Core transmogs, adjustments to bonus difficulty scaling, and a number of quality-of-life and bug fixes. We're also excited to share a small look at what's coming next for console players. More on that below!
New Map of the Week
This week's Map of the Week is Throne Room.
Campaign
Completing the Map of the Week on Nightmare or Massacre difficulty awards double Rune drops.
Challenges
Completing the Chicken Challenge on Insane difficulty or higher awards double challenge rewards.
Completing the Chicken Challenge on Massacre difficulty also has a rare chance to drop Overload.
Survival / Mixed Mode
Must be completed with the Rifted Mode difficulty modifier enabled.
Nightmare Difficulty Rewards
Fused Militia Piece
Fused Woodland Glaive
Monk Animus
Massacre Difficulty Rewards
Arcanist Helmet
Monk Animus
Fused Obsidian Polearm
Pure Strategy
Must be completed with the Rifted Mode difficulty modifier enabled.
Nightmare Difficulty Rewards
Bubble Blaster 9000
Monk Guardian
Fused Ancient Armor
Massacre Difficulty Rewards
Bubble Blaster 9000
Monk Guardian
Fused Clearly Not PPE
Map of the Week Indicator
Added a star indicator to the corner of the Map Select UI to clearly show which map is currently the Map of the Week
Note: This isn't the final design, but we wanted to put something in to clear up confusion.
Bonus Difficulty Updates
Note: These changes address the excessive health scaling issues affecting Act 4 and Act 5 maps.
The Mill — Pure Strategy
Lycan King bonus difficulty scalar reduced from 8.962 → 2.25.
Dune Eater bonus difficulty scalar reduced from 11.125 → 2.75.
The Outpost — Pure Strategy
Lycan King bonus difficulty scalar reduced from 8.962 → 2.3.
Dune Eater bonus difficulty scalar reduced from 11.125 → 2.8.
Forges and Foundries
Lycan King bonus difficulty scalar reduced from 8.962 → 2.5.
Dune Eater bonus difficulty scalar reduced from 11.125 → 2.9.
The Bazaar — Pure Strategy
Lycan King bonus difficulty scalar reduced from 8.962 → 2.75.
Dune Eater bonus difficulty scalar reduced from 11.125 → 3.25.
Castle Armory — Pure Strategy
Dune Eater bonus difficulty scalar reduced from 11.125 → 3.25.
Lost Metropolis
Lycan King bonus difficulty scalar reduced from 8.962 → 2.8.
Dune Eater bonus difficulty scalar reduced from 11.125 → 3.5.
New Crystal Core Transmog Rewards
Several additional classic Crystal Core transmogs can now be earned through Pure Strategy:
Endless Spires — Massacre Pure Strategy: Boba Core
King's Game — Massacre Pure Strategy: Creepy Doll Core
Yuletide Village — Massacre Pure Strategy: Santa Core
The Bazaar — Massacre Pure Strategy: Hammel Core
Bug Fixes
Fixed a typo in the Arcane Alignment II set bonus.
Fixed an issue where players could become stuck inside Tavern Storage.
Fixed an issue where map variants were pulling all Rift Portals from the original map, giving us more flexibility when placing Rift Portals on map variants.
The game should now properly remember your selected difficulty, Rifted Mode, and Hardcore settings.
Fixed an issue where Crystal Core transmogs did not properly display the health of the Crystal Core.
Fixed an issue where the reward text displayed after earning a transmog could show unlocalized text.
Padlock Core now properly displays its correct name.
What's Next for Console Players?
We're excited to announce that we're preparing a test patch for console players. The primary goal of this first test is to help our team better understand and refine the process of updating DD on consoles. Once we've learned from this initial test, our goal is to begin working toward bringing the console versions up to parity with the Steam version. This is an important first step, and we'll be sharing more information as we get closer to the test patch. Our team is also hard at work on quality-of-life improvements, new maps, and additional reworks, and we look forward to sharing more of what we have planned as those projects get closer. Thank you for your continued support, Defenders. We're incredibly excited about where DD is heading, and there's plenty more on the way. We appreciate everyone who continues to provide feedback, test our updates, and help us shape the future of the game. We look forward to sharing more with you soon.
Happy Defending,
The Community Development Team