Attention all commanders!
First, we want to thank all of you for an amazing first week. We're humbled by all the support you've shown us this far! We don't have a mega-huge update just yet, but we can reveal some things we're working on for the future.
Changelog

Changes
- Joinable lobbies are now at the top of the lobby list
- Advanced settings are now reset to default when you host a new game
- Added filters to filter out lobbies that are full, are from different regions, or have passwords
- Added a South America server for testing purposes (see full details below)
Balance changes
- Huge Maul Warrior xp requirement increased from 500 to 1000. Price increased from 600 food, 150 gold => 800 food, 400 gold. Level 2 strength rating increased from 1600 to 2200
- Huge Goblin xp requirement increased from 500 to 800.
- Giant Wild Warrior price increased from 650 food, 10 gold => 650 food, 100 gold
- Axe Giant price increased from 600 food, 150 gold => 600 food, 350 gold
- Pumpkin-man level 1 xp requirement increased from 110 to 200. HP decreased from 350 => 320.
- Pumpkin-man level 2 xp requirement increased from 240 to 350. HP decreased from 800 => 650.
- Vampire price increased from 150 food 30 gold => 150 food 60 gold
- Darkness Dominion leader: free zombies per new circle decreased from 6 => 5
- Ephius the Economist: removed starting resource bonus +400 food
- Horse-archer price increased from 140 wood, 35 gold => 140 wood, 60 gold
- Melee Mercs technology discount reduced from 50% to 40%
- Black dragons are stronger and cheaper (for Demian the Dragon who's the only leader who can purchase them) ++ direct damage increased from 50 to 90. ++ burn damage over time increased from 30 x 15s => 40 x 15s. ++ Hp increased from 1400 to 2500. ++ Price changed from 25k wood and 25k food => 10k food and 10k gold
- Crossbowman level 1 hp increased from 60 => 110. Strength rating increased from 30 => 55. Price increased from 100 wood, 80 food => 200 wood, 60 food. Xp requirement increased from 110 => 180. Note that crossbowman attack cooldown is 1s compared to archers 0.6s.
- Archer price reduced from 120 wood, 80 food to 120 wood, 70 food
- Imperial Conflict: the AI will no longer start with extra resources on the highest two difficulties, but will instead get a bonus to any resources they generate
- Imperial Conflict: the AI will only build a limited amount of Krakens
- Imperial Conflict: strength of neutral creatures is now 'Experienced' (used to be 'Extreme')
Fixes
- Fixed issue that prevented games from continuing when one player lost connection
- Fixed Wizard Scholar text that was missing the "targets gain +100 experience" text
- Fixed Saberhorn Deer description about it spawning new Saberhorn Deer -- they only do that in nature, not in captivity.
- Lowered default volume level of the game
Upcoming: Matchmaking

While it's not ready for release right now, we are working on a requested matchmaking system! With this system, you will be paired with players of a similar skill level instead of having to browse through all the lobbies. Also, while searching for a match, you can play a single player game to warm up! Once a match is found, the single player game will save so you won't lose progress. We don't have a hard ETA for matchmaking yet, but it should be coming sooner rather than later. Keep an eye on the Iceberg Interactive Discord for the latest updates.

Upcoming: Testing new server regions
Our main three server locations are US, Europe, and Asia, but we're going to be experimenting with additional server locations, starting with South America. Note that the longevity of these servers depends on the playerbase in those regions.
Connect with us to stay up to date!

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