The first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to levels.
Outpost Delta 1.0.3. Update Notes
New Features
- The pause menu has been replaced with a new UI that includes a large level map and a history of recent communications.
- The mini-map now shows the doors on the level.
Level and balance updates
- The exit sequence from Engineering Annex is a little easier now.
- The Drid multiple-shot attack fires one fewer round per volley.
- One vent in Engineering is a little easier to access.
- The lasers when entering Engineering Annex are a little slower to make that section slightly easier.
- Engineering Annex now has a recharge console by the first terminal.
- Engineering Annex pits now have some additional boxes so Delta doesn't get stuck when falling in before acquiring the magnetic boots.
- Engineering has some additional surfaces for magnetic boots to help prevent getting stuck.
- Updated the starting level to reduce the chance of getting stuck by going back to the beginning of the level.
- Added some refuel and recharge consoles to the starting area.
Bug fixes
- Fixed a few level objects that were incorrectly nested in other objects, making them not work correctly.
- The door on floor 6 for an elevator in Engineering now opens when the elevator is on the floor instead of when something is near the door.
- Doors in general save and restore their initial state better instead of starting open and all closing at the start of the level.
- Magnetic boots now work better when activated while riding elevators that pass metallic walls.
- Running off the end of a metal strip while wearing mag boots turns into a short jump. This helps keep it from thrashing when running off the top of a strip.
- Exit doors now correctly turn on their interaction when their power comes on instead of requiring Delta to move away and back to trigger the interaction prompt.
- Window art is updated to look more like windows.
- Boss fights now correctly start the boss fight music.
- The jetpack low/critical warning now only displays when using the jetpack.
- Boxes marked with "X" can no longer be shoved around by Drid.
- Menus should no longer sometimes show multiple highlighted items.
- Longer communication text now automatically extends how long it stays on-screen.
- Aiming straight up/down is now improved.
- Corrected a typo in the word "Français" in the language menu.
- Drid are somewhat smarter about firing over boxes now.
- The laser tool no longer shoots through doors in some areas.
- Fixed the power state of a few elevators in the Hangar.
- Armory performance is improved.
- The "Game Over" menu is wider so it fits the text in some languages.