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Achron Updated

Achron version 1.0.2.0

Released 2011/9/26

Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.

Achron changelog:


  • changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17


  • increased Octoligo's anti-air weapon strength by a factor of 2.67


  • increased Octoligo's price by 16.7%


  • lowered cost of Reaph from 7LC to 2LC


  • changed chronobombs to ignore units during their rechronoport delay


  • changed Reaphs and Foundations to repair units of any species


  • added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them


  • changed behavior of grounded air units to auto-rise up when attacking an enemy


  • fixed bug: Octos would not attack foundation-based buildings unless manually moved closer


  • fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport


  • fixed bug: damage multiplier between shin tercrher and sepiligo


  • fixed bug: Level Editor crash when switching between opening files of different types


  • fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up


  • marines and SOPs now exit a tank and join in battle if the tank fires an attack


  • numerous campaign fixes and improvements


Resequence Engine changelog:


  • significant improvement in pathfinding efficiency


  • improvements to pathfinding heuristics


  • fixed bug where could sometimes see enemy units' objectives, etc.


  • increased number of achronal fields in Rescript to 4096


  • added unit->ClosestPosition to Rescript


  • improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)


  • improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)


  • changed cursor clipping code to attempt to reduce situations where cursor can move outside of window


  • mouseover now shows unit highlight


  • added ignore_collision_with_unit to Rescript


  • added WindowOpacity and WindowColoredByPlayer to skin language


  • removed dependency on ALUT for Windows and Linux platforms


  • improved edge of fog of war rendering for slopes