Hello Skeleton Crew!
Wish you a great weekend! Our weekly patch this time is about balancing and more bug fixing! We did some changes to the Torture Chamber (Mostly Refractured Mode) and the riddle with the ghosts in the sewers.
Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.
Balancing/changes
- Torture Chamber: Slowed down some of the rotating spike towers in Refractured Mode
- Torture Chamber: Removed some Medusas
- Shockwave Damage (Gargoyles, Dark Skippy, Dark Torso, etc.) is now considered as damage coming from below, so the Ghost slippers will prevent damage from it
- Ghosts in the Sewers riddle will not react to the second player anymore so the gameplay is not affected by it.
- Balanced the Ghost riddle in the Sewers: Ghosts now move faster, have sounds, and are only catchable by the Bottle Head when truly cornered, to make the gameplay more reasonable for players
- All magic staffs now do **one Base Damage** (Root and Sugar staffs did 0 before)
- Statue boss will not remove torso and feet with his stomp attack anymore, but will cut off Skippy's head with the horizontal chop
- Decisions can only be accepted by the confirmation key and not with any input keys
Added
- Added special savestate border when in Refractured Mode
- Rotating spike towers now have another layer on top of them to communicate better that jumping above them is not advised
- Added clarification to the bat torso effect (Gaining health by dealing damage to enemies). Spanish translation will follow in a later patch!
- Newly unlocked achievements are highlighted with a special icon in the Achievement menu
- More feedback on hitting the Statue boss (sound effects, flashing and screen shake)
- More sound effects for the Mini Boss Lock cutscene in Refractured Mode
Fixes
- Defeated enemy remains that were on fire prior to their death will not burn forever anymore
- Lances from enemy skeletons now properly despawn when they die
- Fixed missing hand visuals for the batlord Torso
- Fixed missing hand visuals for the Biker Torso
- Made collisions of separation walls higher (Random Dungeon) so enemies will not land on them anymore
- Using the trident on enemies could potentially kill their behaviour, making it unable to kill them. This could potentially make rooms in the Submarine Dungeon unbeatable and has thus been fixed
- The blocky shockwave from the Dark Skippy torso now also works on enemy skeletons in Refractured Mode
- Fixed Emerald UI in Random Dungeon displaying on top of menu elements in the pause menu
- Fixed some visual errors in the Swamp area in Refractured Mode
- Fixed shortcut door in Refractured Mode Torture Chamber not opening
- Removed particle effect when returning to the Ballroom (after Dark Skippy 2 bossfight).
- Fixed more collision errors
- Fixed some wrongly displayed texts from Trevora in her club form
- Error sound effect is now played when weapon switching is not allowed in equip menu
- After dying, Skippy will now restart with the last weapon used