Hello Skeleton Crew!
Here we are with a nother batch of bug fixes and more improvements of the game! Thanks a lot to everyone who contributed. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.
Performance
- Improved overall performance on scene loading
- Improved performance of Farm, Forrest and dungeon Area
Balancing
- Path to the Croco Kitchen boss is now blocked by red roots. Can only be visited after obtaining the Axe now.
- Increased fly swatter damage when charged from 1 to 4 so it can break tables and other obstacles
Added
- Added a hay bale torso to the Painting Savegrave before the dining area in case player got swallowed by the Boss.
- Added a pumpkin head to the end of the torture Chamber so players can get back safely when it was destroyed during the boss fight
Fixes
- Fixed missing collision on the Farm in Refractured Mode
- Player movement is stopped when triggering a cutscene while burning
- Rotating books will now auto destroy after 5 seconds in case they get stuck
- Lances will not dissappear anymore when thrown right before entering a teleport
- Fixed the well quest on the Farm: It will now properly detect the completion of the well without leaving and reentering
- Fixed wrong camera speed after the Witch cutscene in the sewers
- Fixed some items becoming red after dying (Hats, mostly)
- Enemies cannot move ballistas anymore when too far away from them
- Displayed arrow trajectories of ballistas are now deactivated when no one is using it
- Fixed long falling times in the cemetary. Player will now reset to last position instead of dying
- Added missing texts to closed doors (Farm + Ballroom)
- Red books will not get stuck anymore
- Book soundeffects volume is now relative to player position