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Patch 2.0.3 - Better performance and more bug fixes!

Hello Skeleton Crew!

Here we are with a nother batch of bug fixes and more improvements of the game! Thanks a lot to everyone who contributed. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.

Performance

  • Improved overall performance on scene loading
  • Improved performance of Farm, Forrest and dungeon Area

Balancing

  • Path to the Croco Kitchen boss is now blocked by red roots. Can only be visited after obtaining the Axe now.
  • Increased fly swatter damage when charged from 1 to 4 so it can break tables and other obstacles

Added

  • Added a hay bale torso to the Painting Savegrave before the dining area in case player got swallowed by the Boss.
  • Added a pumpkin head to the end of the torture Chamber so players can get back safely when it was destroyed during the boss fight

Fixes

  • Fixed missing collision on the Farm in Refractured Mode
  • Player movement is stopped when triggering a cutscene while burning
  • Rotating books will now auto destroy after 5 seconds in case they get stuck
  • Lances will not dissappear anymore when thrown right before entering a teleport
  • Fixed the well quest on the Farm: It will now properly detect the completion of the well without leaving and reentering
  • Fixed wrong camera speed after the Witch cutscene in the sewers
  • Fixed some items becoming red after dying (Hats, mostly)
  • Enemies cannot move ballistas anymore when too far away from them
  • Displayed arrow trajectories of ballistas are now deactivated when no one is using it
  • Fixed long falling times in the cemetary. Player will now reset to last position instead of dying
  • Added missing texts to closed doors (Farm + Ballroom)
  • Red books will not get stuck anymore
  • Book soundeffects volume is now relative to player position