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Patch 2.0.2 - Bug fixes!

Hello Skeleton Crew!

We did a lot of bugfixing in the first weak after release! Thanks a lot to everyone who contributed. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.

Balancing

  • Increased drop rate of emeralds in the Submarine Dungeon by 50%
  • Increased Dead Beets HP to 3 when they can deroot from the ground

Fixes

  • Items possessed by ghosts cannot be collected anymore when player is quick enough. Need to use the bottle head now as intended.
  • Fixed Walking Dead Beets (they did not collide with static environment)
  • Fixed wrong camera angles at some places
  • Fixed visual glitch of ghosts
  • Ghost with the ectoplasma item on the graveyard will now respawn
  • Fixed flying over the Saferoom teleporter
  • Fixed Medusa softlocking the game when killed in the same moment as it takes over Skippys head
  • Fixed getting stuck at some places
  • Fixed Croco Boss stop working when kicked up some probs or after resetting back to the arena center
  • [Co-op] Some cutscene could be triggered multiple times by Ghost players
  • [Co-op] Wands cannot kick away other players heads anymore
  • [Co-op] Player 2 cannot collect the princess hair after the first Bossfight anymore.