Added:
- You can now view your level and gold amount on your waist belt.
Changed:
- Spellcasting throwing has been adjusted so that the angle of a thrown spell is slightly higher to make it more accurate.
- Reduced the amount of gold received from coin bags by 40% to counteract the increased rate of their spawns.
- You can no longer deal damage to golems while they are in the middle of constructing themselves after being aggroed. You can still deal damage during construction when they revive.
- There is now a 10 second cooldown between decapitations via the Dismantler and 3rd tier strength passive bonuses.
- The Focused Spellblade energize ability now has a 5 second cooldown and the proc chance has increased from 5% to 7%.
- Enemies now have slightly more health scaling applied when you level up.
- Damage from all enemies except golems has been increased a little bit.
- Damage from Fire Skeletons has been increased a little bit.
- Damage from all enemies is increased by 5% for every Dungeon Soul you have up to a maximum of 20%, making each new dungeon run more challenging.
- The Circuit Renewal Healing Spell can now only work during combat.
- Hovering a potion over a belt slot will now cause the controller to vibrate giving a better indication that you can safely release.
Fixed:
- It's no longer possible for the game to get into a stuck state where sometimes frozen enemies that became shattered would still be considered part of the active enemy count.
- The health bar of golems that succesfully revive now correctly shows full health upon reviving.
- Knights now ragdoll upon death and collide properly with the environment.
Another batch of fixes is coming tomorrow, so stay tuned!
- Blueberry.
