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Survivor News ! #2 πŸ“š

In the previous post, I announced that I wanted to post news more often to keep you informed of DNA's development. So they will be called "Survivor News" which I will try to publish at least once a month! In these news I won't list all the minor changes and additions in the game, nor bug fixes (the game is not public yet) but only what can be notable and interesting to you in the daily progress of DNA ! Most important information : - All the colors of the game are now duller and gray. - I am currently fine-tuning some elements that I would like to integrate in the future first teaser!

Additions:

- New machine pistol (HK MP5)
- The Screen Shake when firing and explosions is different and has been increased
- More blood particles, debris (when shooting into walls)
- The hero is more animated during interactions (door/search/item pickup)
- Indicates on the screen a found piece of map, a new mission, a successful mission.
- Progress on level design (especially housing)
- Additions of English text translations for the future Teaser
- NPCs offer different types of missions, sometimes with rewards

List of reflections and tests :
- Best "personality and visual identification" of the hero.
- Ability to sort the inventory by item type (food/care/weapons/quest items or rare) in addition to the other types of quick sorting already present.
- Human enemies communications + weapon changes
- Style of electro music present in the game
- And finally opening of my Discord in public (for the Francophones at first, no date there too for the moment)

Don't hesitate to leave a like of encouragement if this kind of news interests you ;)